Simulator¶
Simulator¶
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class
gibson2.core.simulator.
Simulator
(gravity=9.8, timestep=0.004166666666666667, use_fisheye=False, mode='gui', image_width=128, image_height=128, vertical_fov=90, device_idx=0, render_to_tensor=False, auto_sync=True)¶ -
__init__
(gravity=9.8, timestep=0.004166666666666667, use_fisheye=False, mode='gui', image_width=128, image_height=128, vertical_fov=90, device_idx=0, render_to_tensor=False, auto_sync=True)¶ Simulator class is a wrapper of physics simulator (pybullet) and MeshRenderer, it loads objects into both pybullet and also MeshRenderer and syncs the pose of objects and robot parts.
- Parameters
gravity – gravity on z direction.
timestep – timestep of physical simulation
use_fisheye – use fisheye
mode – choose mode from gui, headless, iggui (only open iGibson UI), or pbgui(only open pybullet UI)
image_width – width of the camera image
image_height – height of the camera image
vertical_fov – vertical field of view of the camera image in degrees
device_idx – GPU device index to run rendering on
render_to_tensor – Render to GPU tensors
auto_sync – automatically sync object poses to gibson renderer, by default true,
disable it when you want to run multiple physics step but don’t need to visualize each frame
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set_timestep
(timestep)¶ - Parameters
timestep – set timestep after the initialization of Simulator
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add_viewer
()¶ Attach a debugging viewer to the renderer. This will make the step much slower so should be avoided when training agents
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reload
()¶ Destroy the MeshRenderer and physics simulator and start again.
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load
()¶ Set up MeshRenderer and physics simulation client. Initialize the list of objects.
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import_scene
(**kwargs)¶
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import_object
(**kwargs)¶
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import_robot
(**kwargs)¶
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import_articulated_object
(**kwargs)¶
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step
()¶ Step the simulation and update positions in renderer
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static
update_position
(instance)¶ Update position for an object or a robot in renderer.
- Parameters
instance – Instance in the renderer
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isconnected
()¶ - Returns
pybullet is alive
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disconnect
()¶ clean up the simulator
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